
If you’re an Autodesk Maya or 3ds Max user for VFX, well, we want you to work and have access to that. In both of these situations, we want to ensure that you get to use the creative tools that you’ve spent thousands of hours getting really good at and not some watered down version. There is a difference.īecause it’s in the cloud, you have access to infinitely more resources than just your local machine and without all of the security and infrastructure extras you need from a remote editing scenario. Now, to better set the ground rules, we really need to define remote editing versus cloud editing. We’re also going to cover the pros and cons of each approach so you can make the best strategic decision possible for you and your workload. Whether that’s extending your local machine to wherever you want to create or simply using the cloud to have infinitely scalable hardware and software… it can be done, and it has been done, and, well, it will be done. First, you have me, Michael Kammes, ( the Director of Business Development for BeBop Technology, and we also have Paul Austin ( who is the Director of Global Channels for Teradici.Īs I mentioned, today we’re going to tell you how to edit remotely, both on-premises (AKA “on-prem”) and in the cloud. We’re going to go over today how you can do that. Whether this is working from home or maybe to make last minute changes for a difficult client (because none of us have ever had that,right?) or maybe you just want to use your talent that’s sitting around the world.

Now all of you want to edit remotely in some capacity, and in some cases you’ve already crossed that threshold where you actually *need* to edit remotely. If you have any questions or would like to find out more about how you can integrate BeBop Technology into your existing editorial or VFX workflow after watching, please click the button below, fill out the form and one of our professionals will help you get started.
